The Zerg play very differently from your standard 'Command and Conquer'
type forces and can take some getting used to. However, they are an
extremely effective fighting force.
- Early attacks: by quickly building a spawning pool and then
churning out Zerglings, the Zerg player can accumulate a fairly potent
strike force quickly. Once you have spawned 12 of these creatures, charge them
into the enemy base, destroying any resistance (most likely infantry) then
cause havoc amongst their gatherers (SCV's, Probes).
Be wary of counter attacks when using this tactic, especially when playing
against more than one player. Once the game is properly underway and the
enemy has had time to formulate his defenses this tactic is unlikely to
produce anything other than a lot of splattered Zergling. Also be aware that
this tactic makes for very short games and is unlikely to earn you any friends!
- The Mole: it's well worth noting that when your creatures
are burrowed they still have a full view of thier surroundings. A good
tactic is to run the ever-cheap Zerglings into enemy bases and then burrow
them. This allows you a good view of sections of their base, a makeshift
ploy until you can spawn a Queen. Also, placing Zerglings on the path to
your base will give you earlier warning of any attack.
- Area Denial: another favourite of mine is to mass a group of
Zerglings, take them to an area with plenty of resources and then tell
them to burrow. Then leave them there. Eventually your opponent will
send an SCV/drone down to these resources, at which point you can unburrow and
attack. The SCV/drone(s) will be quickly slaughtered.
An SCV prepares to build a control centre, unknowing that his
time is almost up...
Your opponent will eventually wise up to this ploy and send troops with his
SCV/drones as guards. However, this plays into your hands also - if your
opponent's troops are guarding this gatherer, they're not attacking you
(always a bonus!). And there may not even be any more of your Zerg
hiding there!
- Hydralisks: as the game progresses, Zerglings quickly become
cannon fodder, useful only for ambushing isolated units. The hydralisks
are very strong, multi-purpose units and they can also burrow when the going
gets tough. Therefore, try to build as many of these creatures as possible
and evolve as many of their upgrades as you can.
- Ducking Fire: always remember that your units heal, even when burrowed.
Therefore don't be afraid to burrow down when your units are hurt. This
way they'll have plenty of time to heal and come back stronger.
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Page created by
Christopher Spicer
Last updated 12/4/99